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ATVI US​
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Logo
  • Home
  • AI Agent
  • Annotations
  • Files
  • Pricing and plans
  • BlogAboutContact us
    APIMCP
    Terms of servicePrivacy policy
  • Get the full experience

    We save the real magic for signed-in users.

ATVI US​
HomeStock ScreenerDocument SearchChartingWatchlistsRecent Filings

(ATVI US)

Ask AI
Doc SearchProfileEntity StructureFinancialsChartingShort InterestEmployees

Overview

ProfileEntity Structure

Documents

SEC Filings

Financials & Metrics

FinancialsChartingShort InterestEmployees

Financials & Metrics

FinancialsChartingShort InterestEmployees

— Company Profile

Activision Blizzard, Inc. is a leading global creator and distributor of interactive entertainment content and services, operating through its subsidiaries. The company serves markets across the Americas, Europe, the Middle East, Africa, and the Asia Pacific. Its operations are structured into three main divisions: Activision, Blizzard, and King. The firm designs and releases its diverse range of content and services for video game consoles, personal computers, and mobile platforms. Its revenue streams include sales from subscriptions, full game purchases, in-game items, and the licensing of its software to third-party or affiliated companies for the distribution of Activision and Blizzard products. Activision Blizzard also manages Battle.net, a proprietary online gaming service that supports digital content delivery, cultivates online social connectivity, and enables the creation of user-generated content. Additionally, the company organizes professional esports leagues and offers digital advertising opportunities. Beyond its core gaming business, it provides warehousing, logistics, and sales distribution assistance to external publishers of interactive entertainment software and manufacturers of gaming hardware. Its impressive catalog of key franchises includes popular titles such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, the Overwatch League, and Candy Crush. Activision Blizzard distributes its products to consumers via a wide network of retailers and distributors, such as large-scale retailers, consumer electronics chains, discount warehouses, and specialized game stores, often utilizing third-party distribution and licensing agreements. The company's primary corporate office is situated in Santa Monica, California.

Sector
Industrials
Industry
Professional Services
Exchange
UQ
CEO
Robert A. Kotick
Headquarters
Santa Monica, CA, US
IPO Date
Oct 25, 1993
Employees
13,000
Website
www.activisionblizzard.com

Key Metrics

Price
$0.00
Market Cap
$74.29B
Revenue (TTM)
$0.00
Net Income (TTM)
$0.00
EPS (TTM)
0.00
P/E (TTM)
34.31
P/B (TTM)
3.57
Dividend Yield
0.00%
ROE (TTM)
0.00%

— Company Profile

Activision Blizzard, Inc. is a leading global creator and distributor of interactive entertainment content and services, operating through its subsidiaries. The company serves markets across the Americas, Europe, the Middle East, Africa, and the Asia Pacific. Its operations are structured into three main divisions: Activision, Blizzard, and King. The firm designs and releases its diverse range of content and services for video game consoles, personal computers, and mobile platforms. Its revenue streams include sales from subscriptions, full game purchases, in-game items, and the licensing of its software to third-party or affiliated companies for the distribution of Activision and Blizzard products. Activision Blizzard also manages Battle.net, a proprietary online gaming service that supports digital content delivery, cultivates online social connectivity, and enables the creation of user-generated content. Additionally, the company organizes professional esports leagues and offers digital advertising opportunities. Beyond its core gaming business, it provides warehousing, logistics, and sales distribution assistance to external publishers of interactive entertainment software and manufacturers of gaming hardware. Its impressive catalog of key franchises includes popular titles such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, the Overwatch League, and Candy Crush. Activision Blizzard distributes its products to consumers via a wide network of retailers and distributors, such as large-scale retailers, consumer electronics chains, discount warehouses, and specialized game stores, often utilizing third-party distribution and licensing agreements. The company's primary corporate office is situated in Santa Monica, California.

Sector
Industrials
Industry
Professional Services
Exchange
UQ
CEO
Robert A. Kotick
Headquarters
Santa Monica, CA, US
IPO Date
Oct 25, 1993
Employees
13,000
Website
www.activisionblizzard.com

Key Metrics

Price
$0.00
Market Cap
$74.29B
Revenue (TTM)
$0.00
Net Income (TTM)
$0.00
EPS (TTM)
0.00
P/E (TTM)
34.31
P/B (TTM)
3.57
Dividend Yield
0.00%
ROE (TTM)
0.00%
ROA (TTM)
0.00%
Operating Margin
0.00%
Beta
0.00

Dividends

Last Dividend
$0.00
Last Yield
0.00%

Summary

Activision Blizzard, Inc. is a leading global creator and distributor of interactive entertainment content and services, operating through its subsidiaries. The company serves markets across the Americas, Europe, the Middle East, Africa, and the Asia Pacific. Its operations are structured into three main divisions: Activision, Blizzard, and King. The firm designs and releases its diverse range of content and services for video game consoles, personal computers, and mobile platforms. Its revenue streams include sales from subscriptions, full game purchases, in-game items, and the licensing of its software to third-party or affiliated companies for the distribution of Activision and Blizzard products. Activision Blizzard also manages Battle.net, a proprietary online gaming service that supports digital content delivery, cultivates online social connectivity, and enables the creation of user-generated content. Additionally, the company organizes professional esports leagues and offers digital advertising opportunities. Beyond its core gaming business, it provides warehousing, logistics, and sales distribution assistance to external publishers of interactive entertainment software and manufacturers of gaming hardware. Its impressive catalog of key franchises includes popular titles such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, the Overwatch League, and Candy Crush. Activision Blizzard distributes its products to consumers via a wide network of retailers and distributors, such as large-scale retailers, consumer electronics chains, discount warehouses, and specialized game stores, often utilizing third-party distribution and licensing agreements. The company's primary corporate office is situated in Santa Monica, California.

Website
www.activisionblizzard.com
Location
Santa Monica, CA, US
Phone310 255 2000
Employees13,000
CEORobert A. Kotick
Sector
Industrials
Industry
Professional Services
IPO DateOct 25, 1993

Ask AI

Company overview
Business model, segments, and competition.
Peer comparison
Metrics vs closest competitors.
Guidance & outlook
Forward guidance and assumptions.
Bull vs bear case
Upside drivers and key risks.
Valuation snapshot
Multiples vs history and peers.
Competitive moat
Defensibility and market position.
Management track record
Leadership and capital allocation history.
How it makes money
A short diagram of the business model.

Latest Documents

SEC Filings(2K)

Expand
  • SC 13G/APLAYSTUDIOS, Inc.11 Jun 2024
  • Form 4Activision Blizzard, Inc.26 Feb 2024
  • SC 13G/APLAYSTUDIOS, Inc.17 Nov 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023

News

  • Gaming and Leisure Properties: 3 Key Takeaways for Long-Term Investors1 Nov
  • Gaming and Leisure Properties, Inc. (GLPI) Q3 2026 Earnings Call Transcript30 Oct
  • Gaming and Leisure Properties Q3 Earnings Call Highlights30 Oct
  • Gaming and Leisure Properties: A Freefall Worth Buying, Richer Dividend And Upside Story7 Oct
  • Gaming Your Portfolio: Should You Add Take-Two Ahead of GTA 6's November Launch?24 Sep
  • Gaming And Leisure Properties: Guilty By Association With VICI10 Sep
  • Gaming Realms shows resilience as it eyes further growth8 Sep
  • Gaming and Leisure Properties: A High Yield And Deep Discount Too Hard To Ignore (Upgrade)28 Aug

Mentions in Filings

  • … gy leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as <strong>Activision Blizzard</strong> (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, digital content platforms such as Netflix, Spotify, and YouTube, as well as platforms such as Facebook, TikTok, Instagram …
    Roblox Corp·10-Q - Quarterly report Q3·Q3 26·29 Oct
  • … • Microsoft Cloud gross margin percentage decreased to 69% driven by the impact of scaling our AI infrastructure, offset in part by efficiency gains in Azure. Operating expenses increased $3.8 billion or 6% driven by investments in cloud and AI engineering and XBOX, including the impact of the <strong>Activision Blizzard</strong> acquisition. Operating income increased $19.1 billion or 17% with growth across both of our segments. SEGMENT RESULTS OF OPERATIONS
    MICROSOFT CORP·EX-99.1 - 8-K - Other Events·Q2 27·28 Oct
  • … owns by OEM and channel partners, as well as weaker PC market demand. Operating income increased $114 million or 2%. Operating income percentage increased driven by lower amortization of intangible assets from the <strong>Activision Blizzard</strong> acquisition, offset in part by the impact from a lower mix of Windows OEM revenue. • Cost of revenue decreased $509 million or 8% driven by lower amortization of intangible assets from the Activision Blizzard acqu …
    MICROSOFT CORP·10-Q - Quarterly report Q1·Q1 27·28 Oct
  • … ively. As of June 30, 2026, we have committed $34.6 billion for the construction of new buildings, building improvements, and leasehold improvements, primarily related to datacenters. NOTE 7 — BUSINESS COMBINATIONS <strong>Activision Blizzard</strong>, Inc. On October 13, 2023, we completed our acquisition of Activision Blizzard, Inc. (“Activision Blizzard”) for a total purchase price of $75.4 billion, consisting primarily of cash. Activision Blizzard is a leader …
    MICROSOFT CORP·ARS - Annual report to security holders·FY26·21 Oct
  • … rights Participants may not transfer or assign these stock acquisition rights to any third party. (9) The number of people to whom the acquisition was solicited and their breakdown These stock acquisition rights are to be granted to 3,369 eligible employees in Japan of the following companies under this plan . Microsoft Japan Co., Ltd. Microsoft Development Co., Ltd. GitHub Japan LLC LinkedIn Japan Inc. <strong>Activision Blizzard</strong> Japan Co., Ltd.
    マイクロソフトコーポレーション·Interim Report - Extraordinary Report·21 Oct·21 Oct
  • … BD, with WBD surviving as a wholly owned subsidiary of the Company. Mr. Kotick, age 63, will serve as a member of the Board’s Nominating and Governance Committee. Mr. Kotick served as the Chief Executive Officer of <strong>Activision Blizzard</strong>, Inc. and as a member of its board of directors from 1991 until 2023, when Activision Blizzard was acquired by Microsoft Corporation. Mr. Kotick joined Activision in 1991 when he acquired a significant interest in t …
    Skydance Corp·8-K - Departure of Directors or Certain Officers; Election of Directors; Appointment of Certain Officers: Compensatory Arrangements of Certain Officers·Q4 26·6 Oct

Key Stats

Trading

Px/Chg 1D$0.00 / +0.00%
52 Wk H$0.00
52 Wk L$0.00
Avg Volume0.00
Beta0.00
Mkt Cap74.29B

Float

Shrs Out/Float786.80M / 781.23M
Short Float0.00%
Days to Cover0.00
Stock Repurchased$0.00

Current Valuation

EV67.13B
EV/EBITDA23.65
EV/Sales7.71
P/B3.57
P/S8.53
FCF Yield0.76%
ROE0.00%
ROA0.00%
Current Ratio0.00

Estimates

P/E34.31
Est P/E0.00
Est EPS0.00
Est PEG0.00

Valuation

Metric5Yr AvgMay '20May '21May '22May '23Oct '23
PRICE-BASED RATIOS
Price / Earnings50.7934.0431.9922.4738.88126.56
Price / Sales13.007.938.696.897.8133.66
Price / Book Value3.754.004.673.453.063.57
Price / Free Cash Flow49.3629.8332.3325.9927.63131.02
ENTERPRISE VALUE METRICS
Enterprise Value57,924.948,039.965,234.753,837.655,380.967,131.5
Enterprise Value / Sales11.887.458.076.127.3630.42
Enterprise Value / EBITDA38.9620.5320.2214.2524.64115.15
Enterprise Value / EBIT37.5327.8824.0316.4529.9089.39

Financials

Full Financials
Millions USD5Yr CAGR (%)Dec '18Dec '19Dec '20Dec '21Dec '22
INCOME STATEMENT
Revenue9.3%7,500.06,450.08,086.08,803.07,528.0
Gross Income1.6%4,983.04,395.05,826.06,486.05,306.0
EBITDA-7.1%3,015.02,340.03,226.03,777.02,248.0
EBIT-2.1%2,017.01,723.02,715.03,272.01,852.0
Net Income-4.4%1,813.01,503.02,197.02,699.01,513.0
EPS (Diluted)-4.9%2.351.952.823.441.92
BALANCE SHEET
Cash & ST Inv29.8%4,225.05,794.08,647.010,423.011,992.0
Total Assets11.3%17,835.019,845.023,109.025,056.027,383.0
Total Liabilities5.9%6,478.07,040.08,072.07,457.08,140.0
Total Shareholder Equity14.1%11,357.012,805.015,037.017,599.019,243.0
CASH FLOW
Net Operating Cash Flow5.5%1,790.01,831.02,252.02,414.02,220.0
Cap Ex-8.7%-131.0-116.0-78.0-80.0-91.0
Free Cash Flow6.4%1,659.01,715.02,174.02,334.02,129.0

Enterprise Value Bridge

Millions USD11 Nov '26
Price (As of 11 Nov '26)94.42
Diluted Shares794.00
Fully Diluted Shares Outstanding794.00
Fully Diluted Market Cap74,969.5
+Consolidated Debt3,612.0
−In-the-Money Convertible Debt—
+Capital Leases-
+Operating Leases—
−Cash & Equivalents-10,770.0
−Short-term Investments-2,314.0
+Total Preferred-
−In-the-Money Convertible Preferred—
−Investments in Unconsolidated Subs—
+Non-Controlling Interest-
+Pension Liabilities—

Segment data

Revenue

by Products and services

  • In-game, Subscription, And Other63%
  • Product18%
  • In-game, Subscription, And Other - Game Operations And Distribution14%
  • Product Sales - Product Costs6%

Revenue

by Geography

  • Americas57%
  • Emea29%
  • Asia Pacific14%

Related companies

Alphabet Inc.

GOOGL US

Microsoft Corporation

MSFT US

Meta Platforms, Inc.

META US

Palantir Technologies Inc.

PLTR US

Oracle Corp

ORCL US

CrowdStrike Holdings, Inc.

CRWD US

Sap Se

SAP US

Shopify Inc.

SHOP US

Salesforce, Inc.

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ServiceNow, Inc.

NOW US

Cloudflare, Inc.

NET US

Snowflake Inc.

SNOW US

ROA (TTM)
0.00%
Operating Margin
0.00%
Beta
0.00

Dividends

Last Dividend
$0.00
Last Yield
0.00%

Summary

Activision Blizzard, Inc. is a leading global creator and distributor of interactive entertainment content and services, operating through its subsidiaries. The company serves markets across the Americas, Europe, the Middle East, Africa, and the Asia Pacific. Its operations are structured into three main divisions: Activision, Blizzard, and King. The firm designs and releases its diverse range of content and services for video game consoles, personal computers, and mobile platforms. Its revenue streams include sales from subscriptions, full game purchases, in-game items, and the licensing of its software to third-party or affiliated companies for the distribution of Activision and Blizzard products. Activision Blizzard also manages Battle.net, a proprietary online gaming service that supports digital content delivery, cultivates online social connectivity, and enables the creation of user-generated content. Additionally, the company organizes professional esports leagues and offers digital advertising opportunities. Beyond its core gaming business, it provides warehousing, logistics, and sales distribution assistance to external publishers of interactive entertainment software and manufacturers of gaming hardware. Its impressive catalog of key franchises includes popular titles such as Call of Duty, World of Warcraft, Diablo, Hearthstone, Overwatch, the Overwatch League, and Candy Crush. Activision Blizzard distributes its products to consumers via a wide network of retailers and distributors, such as large-scale retailers, consumer electronics chains, discount warehouses, and specialized game stores, often utilizing third-party distribution and licensing agreements. The company's primary corporate office is situated in Santa Monica, California.

Website
www.activisionblizzard.com
Location
Santa Monica, CA, US
Phone310 255 2000
Employees13,000
CEORobert A. Kotick
Sector
Industrials
Industry
Professional Services
IPO DateOct 25, 1993

Ask AI

Company overview
Business model, segments, and competition.
Peer comparison
Metrics vs closest competitors.
Guidance & outlook
Forward guidance and assumptions.
Bull vs bear case
Upside drivers and key risks.
Valuation snapshot
Multiples vs history and peers.
Competitive moat
Defensibility and market position.
Management track record
Leadership and capital allocation history.
How it makes money
A short diagram of the business model.

Latest Documents

SEC Filings(2K)

Expand
  • SC 13G/APLAYSTUDIOS, Inc.11 Jun 2024
  • Form 4Activision Blizzard, Inc.26 Feb 2024
  • SC 13G/APLAYSTUDIOS, Inc.17 Nov 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023
  • S-8 POSPost-effective amendment (employee benefit plan)23 Oct 2023

News

  • Gaming and Leisure Properties: 3 Key Takeaways for Long-Term Investors1 Nov
  • Gaming and Leisure Properties, Inc. (GLPI) Q3 2026 Earnings Call Transcript30 Oct
  • Gaming and Leisure Properties Q3 Earnings Call Highlights30 Oct
  • Gaming and Leisure Properties: A Freefall Worth Buying, Richer Dividend And Upside Story7 Oct
  • Gaming Your Portfolio: Should You Add Take-Two Ahead of GTA 6's November Launch?24 Sep
  • Gaming And Leisure Properties: Guilty By Association With VICI10 Sep
  • Gaming Realms shows resilience as it eyes further growth8 Sep
  • Gaming and Leisure Properties: A High Yield And Deep Discount Too Hard To Ignore (Upgrade)28 Aug

Mentions in Filings

  • … gy leaders such as Amazon, Apple, Meta Platforms, Google, Microsoft, and Tencent, global entertainment companies such as Comcast, Disney, Paramount Global, and Warner Bros Discovery, global gaming companies such as <strong>Activision Blizzard</strong> (now owned by Microsoft), Electronic Arts, Take-Two, Epic Games, Krafton, NetEase, and Valve, digital content platforms such as Netflix, Spotify, and YouTube, as well as platforms such as Facebook, TikTok, Instagram …
    Roblox Corp·10-Q - Quarterly report Q3·Q3 26·29 Oct
  • … • Microsoft Cloud gross margin percentage decreased to 69% driven by the impact of scaling our AI infrastructure, offset in part by efficiency gains in Azure. Operating expenses increased $3.8 billion or 6% driven by investments in cloud and AI engineering and XBOX, including the impact of the <strong>Activision Blizzard</strong> acquisition. Operating income increased $19.1 billion or 17% with growth across both of our segments. SEGMENT RESULTS OF OPERATIONS
    MICROSOFT CORP·EX-99.1 - 8-K - Other Events·Q2 27·28 Oct
  • … owns by OEM and channel partners, as well as weaker PC market demand. Operating income increased $114 million or 2%. Operating income percentage increased driven by lower amortization of intangible assets from the <strong>Activision Blizzard</strong> acquisition, offset in part by the impact from a lower mix of Windows OEM revenue. • Cost of revenue decreased $509 million or 8% driven by lower amortization of intangible assets from the Activision Blizzard acqu …
    MICROSOFT CORP·10-Q - Quarterly report Q1·Q1 27·28 Oct
  • … ively. As of June 30, 2026, we have committed $34.6 billion for the construction of new buildings, building improvements, and leasehold improvements, primarily related to datacenters. NOTE 7 — BUSINESS COMBINATIONS <strong>Activision Blizzard</strong>, Inc. On October 13, 2023, we completed our acquisition of Activision Blizzard, Inc. (“Activision Blizzard”) for a total purchase price of $75.4 billion, consisting primarily of cash. Activision Blizzard is a leader …
    MICROSOFT CORP·ARS - Annual report to security holders·FY26·21 Oct
  • … rights Participants may not transfer or assign these stock acquisition rights to any third party. (9) The number of people to whom the acquisition was solicited and their breakdown These stock acquisition rights are to be granted to 3,369 eligible employees in Japan of the following companies under this plan . Microsoft Japan Co., Ltd. Microsoft Development Co., Ltd. GitHub Japan LLC LinkedIn Japan Inc. <strong>Activision Blizzard</strong> Japan Co., Ltd.
    マイクロソフトコーポレーション·Interim Report - Extraordinary Report·21 Oct·21 Oct
  • … BD, with WBD surviving as a wholly owned subsidiary of the Company. Mr. Kotick, age 63, will serve as a member of the Board’s Nominating and Governance Committee. Mr. Kotick served as the Chief Executive Officer of <strong>Activision Blizzard</strong>, Inc. and as a member of its board of directors from 1991 until 2023, when Activision Blizzard was acquired by Microsoft Corporation. Mr. Kotick joined Activision in 1991 when he acquired a significant interest in t …
    Skydance Corp·8-K - Departure of Directors or Certain Officers; Election of Directors; Appointment of Certain Officers: Compensatory Arrangements of Certain Officers·Q4 26·6 Oct

Key Stats

Trading

Px/Chg 1D$0.00 / +0.00%
52 Wk H$0.00
52 Wk L$0.00
Avg Volume0.00
Beta0.00
Mkt Cap74.29B

Float

Shrs Out/Float786.80M / 781.23M
Short Float0.00%
Days to Cover0.00
Stock Repurchased$0.00

Current Valuation

EV67.13B
EV/EBITDA23.65
EV/Sales7.71
P/B3.57
P/S8.53
FCF Yield0.76%
ROE0.00%
ROA0.00%
Current Ratio0.00

Estimates

P/E34.31
Est P/E0.00
Est EPS0.00
Est PEG0.00

Valuation

Metric5Yr AvgMay '20May '21May '22May '23Oct '23
PRICE-BASED RATIOS
Price / Earnings50.7934.0431.9922.4738.88126.56
Price / Sales13.007.938.696.897.8133.66
Price / Book Value3.754.004.673.453.063.57
Price / Free Cash Flow49.3629.8332.3325.9927.63131.02
ENTERPRISE VALUE METRICS
Enterprise Value57,924.948,039.965,234.753,837.655,380.967,131.5
Enterprise Value / Sales11.887.458.076.127.3630.42
Enterprise Value / EBITDA38.9620.5320.2214.2524.64115.15
Enterprise Value / EBIT37.5327.8824.0316.4529.9089.39

Financials

Full Financials
Millions USD5Yr CAGR (%)Dec '18Dec '19Dec '20Dec '21Dec '22
INCOME STATEMENT
Revenue9.3%7,500.06,450.08,086.08,803.07,528.0
Gross Income1.6%4,983.04,395.05,826.06,486.05,306.0
EBITDA-7.1%3,015.02,340.03,226.03,777.02,248.0
EBIT-2.1%2,017.01,723.02,715.03,272.01,852.0
Net Income-4.4%1,813.01,503.02,197.02,699.01,513.0
EPS (Diluted)-4.9%2.351.952.823.441.92
BALANCE SHEET
Cash & ST Inv29.8%4,225.05,794.08,647.010,423.011,992.0
Total Assets11.3%17,835.019,845.023,109.025,056.027,383.0
Total Liabilities5.9%6,478.07,040.08,072.07,457.08,140.0
Total Shareholder Equity14.1%11,357.012,805.015,037.017,599.019,243.0
CASH FLOW
Net Operating Cash Flow5.5%1,790.01,831.02,252.02,414.02,220.0
Cap Ex-8.7%-131.0-116.0-78.0-80.0-91.0
Free Cash Flow6.4%1,659.01,715.02,174.02,334.02,129.0

Enterprise Value Bridge

Millions USD11 Nov '26
Price (As of 11 Nov '26)94.42
Diluted Shares794.00
Fully Diluted Shares Outstanding794.00
Fully Diluted Market Cap74,969.5
+Consolidated Debt3,612.0
−In-the-Money Convertible Debt—
+Capital Leases-
+Operating Leases—
−Cash & Equivalents-10,770.0
−Short-term Investments-2,314.0
+Total Preferred-
−In-the-Money Convertible Preferred—
−Investments in Unconsolidated Subs—
+Non-Controlling Interest-
+Pension Liabilities—

Segment data

Revenue

by Products and services

  • In-game, Subscription, And Other63%
  • Product18%
  • In-game, Subscription, And Other - Game Operations And Distribution14%
  • Product Sales - Product Costs6%

Revenue

by Geography

  • Americas57%
  • Emea29%
  • Asia Pacific14%

Related companies

Alphabet Inc.

GOOGL US

Microsoft Corporation

MSFT US

Meta Platforms, Inc.

META US

Palantir Technologies Inc.

PLTR US

Oracle Corp

ORCL US

CrowdStrike Holdings, Inc.

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Shopify Inc.

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Salesforce, Inc.

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Cloudflare, Inc.

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Snowflake Inc.

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